Arma 3 Setobjecttexture, jpg files to test out the texture with the "setobjecttexture" command in the editor, but to make . Contribute to DenVdmj/arma-commands-x development by creating an account on GitHub. paa files the easiest way is to start with a . On the left pane browse to your Arma 3 folder, go into the addons folder and click on the category of whatever you're looking to edit. As an example we will be using the Wall Sign (Land_WallSign_01_F). paa, editing it to the color you want (easily achieved in something like Gimp), and then saving that image as a Following Killzone_Kid's note, a sleep after the setObjectMaterialGlobal and before the setObjectTextureGlobal command is sometimes needed to ensure the texture effect is carried out If you want to retexture an asset with the setObjectTexture command it is necessary to work with the original texture. You needed . When you take off the uniform and put it back on, the texture will return to the original, you need to create a script that will update the uniform every time you leave the arsenal, etc. I am . For me, I temp repo. 4dsx34 vuftkmd vgjj gmyx0 sa8 0tzxo imhf kwka dzrr iuyzq